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Brian the Lion Logo  CU Amiga Screen Star

Brian the Lion I have to say, I've been quite excited about this one for quite a while. It's about time someone sat up and proved that the Amiga is more than a match for the consoles of the world, and this is the title that beats them at their own game. Brian the Lion is a platform game like no other on the Amiga. It would honestly look more at home on a Super Nintendo, thanks to some revolutionary new graphic techniques.

Whether or not that's a good thing is down to your own personal preference, but the facts are here to see. Custom chips or not, the Amiga can do anything the SNES can do and, in a lot of cases here, do it far better.
Like all platform games, the aim is to get from one end to the other. I could pad out a bit here and give you the plot, but you've heard it all before. The key thing to note is that your only aim is to get to the end of each level. You can collect power-ups and jewels if you want to, but you don't actually have to.

Visually, the game is quite something. Although in a still screenshot, it looks like most other cute platformers. You notice the amount of effort that's gone in when you see the thing moving. Brian has over a hundred frames of animation to himself, including things like looking up with a daunted look on his face when he reaches a cliff he can't jump up, and a wonderful roar facility. Holding down the fire button makes him breathe in, and releasing it lets out a roar. The longer he breathes, the stronger the shout. The amusing thing is, if he lets out a really loud roar, he startles himself stands their quivering a moment!
Very playable and very colourful, Brian is probably the best-written platform game ever. With more tricks and stunts than most similar games, it's the kind of game you must have in your collection, even if it's to annoy your console owning friends.
Tony Dillon

CU Amiga, January 1994, p.83