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Boston Bomb Club
G ood evening and welcome to the BBC. Of course this isn't the BBC but The BBC, The Boston Bomb Club. These boys were doing the rounds in the late 19th century, way before Logi Baird invented the crystal bucket. An off-the-wall puzzle test, it's about a bunch of mad, but competitive, scientists. They created a game so fiendish, so dangerous, so silly, that a society conspired to keep its very existence a secret. Now their story can be told.

The aim is to move a bomb across a pool table into a bucket of water. The bombs come in Buster Keaton flavour: black balls with string fuses, which are of course alight – adding urgency to the affair. The pool table is covered with widgets and other Heath Robinson contraptions, that can be manipulated to guide the rolling lump towards the safety of the bucket.

BBC is largely intuitive, the table top is full of grooved wooden channels, so the bomb's progress can be easily predicted. At certain junctions sit switches which can be used to deflect the bomb along another route. These aren't the only tricks in this explosive little puzzle number, scattered across the table top are trampolines , disappearing floors, random gates and many stranger devices. All of these are controlled with the mouse, one click toggling them on or off.

If life wasn't hard enough already, other members of the Club try sabotaging your attempts. Some of which is an innocent oversight: letting a newspaper cover the playing area. Some, however, are premeditated: you see arms reaching out and flicking the switches that you've just aligned. It isn't hard to progress through the levels as only one bomb per table is needed to progress. Scoring is important – it is a puzzle game after all – and to get a points explosion you'll need to defuse every bomb and grab any bonus. Getting both are difficult, often a route towards the bucket has to be totally reworked once one bomb has fallen, while the bonuses are always placed in inaccessible corners of the game.

Boston Bomb Club The BBC puts its TV counterpart to shame, oozing gloss and graphic humour. The screens are finely drawn, creating the right tone for this Victorian, scientific send up. Terry Thomas-like rotters lean over the table to stop you winning, crazed jazz musicians pop on screen for no apparent reason and buxom barmaids sit doing what buxom barmaids do best.

Many of these graphics are peripheral and add humour. Some exceed this decorative role and reinforce the gameplay. The most obvious are the paper readers, whose broadsheets hide the edges of the board. The route to the bucket will always pass under them and the tiles below are only revealed when they turns pages, so you're forced to keep one eye on them whilst juggling live bombs in other parts of the maze. It's a vicious and inspired addition.

There isn't a great difference between this and puzzles like Logical, but it does feature distinct improvements. First the introduction of a graphic theme is a plus, giving the game instant appeal. The setting also allows sight gags to muscle in on the act, lightening the atmosphere. The innovation comes in graphic form too, with touches like the saboteurs. The resulting package is a polished puzzle.
Trenton Webb

Amiga Format, Issue 28, November 1991, p.67

Boston Bomb Club
Palace * £25.99
  • Steep and sudden learning curve.
  • A puzzle game with real personality.
  • 30 levels are too few, it deserves more.
  • The sweet graphic touches show real design flair.
  • A polished puzzle package that lacks long-term legs.
verdict: 74%

Boston Bomb Club logo

Im München steht zwar ein Hofbrauhaus, aber was ist das schon gegen den Club der Bostoner Bomber? Bierdimpel gibt es schließlich auch anderswo, sprungsüchtige Wissenschaftler hingegen nur im neuen Knobelspielchen von Palace. Hoffen wir wenigstens...

Boston Bomb Club Treten wir dem schrägen Verein also bei und sehen nach, was Sache ist. Kleine Bombchen müssen durch insgesamt 30 Labyrinthe gescheucht werden, tunlichst ehe sie explodieren. Das machen sie aber oft und gerne, nämlich immer dann, wenn entweder die Lunte abgebrannt ist oder zwei umher kullernde Sprengladungen zusammenstoßen. Zwei? Warum nicht, nach und nach kullern nämlich immer wider der frische Bomben in den Irrgarten. Um in den nächsten Level aufzusteigen, genügt es zwar, eine einzige zum Zielpunkt zu dirigieren, wo sie dann per Wasserguß gelöscht werden, aber je mehr wohlbehalten ankommen, desto mehr Punkte gibt es. Unersättliche können darüber hinaus der Konto mit dem Aufsammeln von Bonuspunkte mästen, dafür muss man allerdings öfters einen Umweg in Kauf nehmen.

Nun wäre das ja alles kein Problem wenn sich die scharfe Ladung direkt steuern ließe, sie rollt jedoch unbeirrbar auf vorgegeben Wegen entlang , nur Sperren, Drehscheiben und andere Tools können sie in neue Bahnen lenken. Abgründe, morsche Brücken und Sprungfelder erschweren bzw. erleichtern die Geschichte, zudem verdreht ein zuschauender Reserve Einstein gerne mal eigenmächtig die Wege. Unsereiner macht das per Mausklick. Stick und Keyboard sind weniger empfehlenswert.

Das Spielprinzip ist war nicht umwerfend originell aber nett, die Grafik witzig und der Sound flott - wer gerne Haare rauft, kann das also ruhig in Boston Bomb Club machen. (jn)

Amiga Joker, November 1991, p.52

Amiga Joker
Boston Bomb Club
Grafik: 58%
Sound: 56%
Handhabung: 67%
Spielidee: 54%
Dauerspass: 64%
Preis/Leistung: 56%

Red. Urteil: 61%
Für Fortgeschrittene
Preis: ca. 79,- DM
Hersteller: Palace
Genre: Strategie

Spezialität: deutsche Anleitung, Highscores werden gespeichert.