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Body Blows Galactic logo

F Body Blows Galactic ighting is no fun anymore. Just because you are the world champ you get every no-hoper in the world trying to have a go at you. It is just such a pity they are no match for a well-placed uppercut, a strategic knee job or the lightning bolt from your ironbar fingers. Time to go elsewhere for some action.
Bodyblows Galactic finds you following in the footsteps of Danny and Junior (the heroes of Body Blows) as they explore other planets in search of head-cracking inspiration. They stumble across the warlike inhabitants of Gellorn-5, Miasma, Feminion and Eclipse and decide to challenge them all to a beat-em-up contest where the victor will be crowned Galactic Champion.

Show off those skills
You and up to eight pals can chose to play one of 12 extra-terrestrial characters with an astonishing variety of fighting skills and special moves. The action takes place over the five different planets of the competition’s hosts and there are three difficulty levels to choose from. It all sounds remarkably similar to the original Body Blows. True, you get to choose a few more characters and feast your eyes on some different backgrounds, but the basic concept remains unchanged. Like any beat-em-up, this game is all about smacking your opponents all over the shop until they finally crumple into a defeated pile. This proves easy enough against human opponents, but not so easy against the Amiga-controlled baddies.

The main problem lies with the sluggish joystick controls. You find yourself waggling like crazy to get some kind of reaction out of your hero only to see him constantly bouncing his dented head against the pavement. Naturally, your Amiga manages to pull the required stunts with breathtaking ease while you just stand there grimacing and doing an occasional back-flip.

OK, it is not really that bad, but it does get very frustrating when you keep being beaten again and again through no discernible fault of your own. Having 21 different joystick manoeuvres to remember really does not help any, either.

Beat those body baddies
The gameplay really is much better in two-player or Tournament mode when you stand a far better chance of actually putting one over your opponents. It is a great feeling being the toughest new kid on the block and it is better than trying the handles on parked cars for an evening.
With both standard Amiga and AGA versions available, Body Blows Galactic is a worthy successor to the original. This certainly won’t be the best or most expensive beat-em-up you will play this Xmas, but it comes pretty close.
Rob Mead

Amiga Format, Issue 54, Christmas 1993, p.112

Earthling Danny is a tough fighter. Watch out for his Inner Energy Bolt which sends a ball of venom crashing into your gizzard.
Gellorn-5 inhabitant Dino has an unusual move. He attacks opponents by slinging his piggy-backing friend into the fray.
Also from Gellorn, Dragon has a spine-chilling roar and a bouncing bomb attack named the Dambuster.
Inferno proves deadly in combat when he uses a burning Catherine wheel move called the Heatseeker.
Junior, who is named after one of Body Blows’ programmers, uses a powerful fireball called The Fists Of Fury.
Feminion’s second female, Kai-Ti has wicked ways, especially when she disarms opponents with a meditative Finger Press.
Lazer fights like a man possessed, unleashing nasty Laser Beams at any enemy who dares to get in his way.

Team 17 in-house
Team 17 0924 291867
Standard £26.99 AGA £29.99
Out now


07 out of 10
Large, well-animated sprites and sexy backgrounds make this a great game to gawp at.

08 out of 10
Bone-splintering sound effects and speech samples elevate this game above the average.

06 out of 10
It will keep you going all through Christmas, but you will be pig sick of it by New Year.

06 out of 10
Iffy joystick controls makes this a tricky proposition. Two-player or Tournament is best.

"Galactic is better than the original, but it suffers from dodgy joystick controls and is trembling in the long shadow cast by the upcoming Elfmania."

Kloppen im Weltall

Body Blows Galactic logo

Vorbei die Zeiten, da man Schlägertypen als bodenständiges Völkchen betrachten kontne: In getrennten Versionen für den 1200er und kleinere Amigas verlagert Team 17 die Prügelei nun in himmlische Gefilde!

Body Blows Galactic Wer da lediglich einen galaktischen Neuaufguß der irdischen Vorgeplänkels befürchtet, kann beruhigt werden: Nur zwei der alten Kämpfen sind noch mit von der Partie, alle anderen sind genauso neu wie ihre Kampftechniken, die sie hier auf fernen Sternen zu Schau stellen.

Beibehalten wurde das feine Optionsmenü, wo nach wie vor ein Dutzend Prügelknaben auf Solisten oder Duellanten wartet – bei den Turnieren, die im Quartett oder zu acht ausgetragen werden, dürfen sogar sämtliche Teilnehmer den gleichen Fighter wählen, was absolute Chancengleichheit gewährleistet. Dann muß man sich noch hinsichtlich der Rundenanzahl (eine oder drei) und Kampfzeit (ohne Uhr, 60 bzw. 90 Sekunden) festlegen, ehe mit der "Mercury-Option" bestimmt wird, ob ein zu Boden gegangener Recke mit einer kurzen Erholungsphase rechnen darf oder nicht.

Als Arenen dienen neben der alten Mutter Erde nun fünf weitere, ideenreich gestaltete Planeten, die höchst illustre Gegner beherbergen: Auf dem hochentwickelten "Titanica" sind Lazer und Tekno zu Hause, während der stark bewaldete "Gellorn-5" mit den Urviechern Dino und Dragon ufwartet. "Eclipse" ist die Heimat des feurigen Inferno und seines eisigen Gegenstücks Warra; ebenfalls nicht unterschätzen sollte man Phantom und Puppet vom störfallgeschädigten "Miasma" sowie die beiden auf "Feminio" lebenden Amazonen Kai-Ti und Azona. Bei den meisten dieser Typen gilt "nomen est omen": allesamt verfügen sie über jeweils etwa 20 teils recht bizarre Kampftechniken, die ihrem Lebensraum perfekt angepaßt sind. Während z.B. Warra die Feinde mit einem eisigen Atem einfriert, schickt Lazer sie per Laserstrahl zu Boden, und Phantom greift zu einer geheimnisvollen Energie-Materie-Transformation. Der grazilen Kai-Ti wiederum genügt manchmal schon ein sanfter, aber gut gezielter Fingerdruck, wo Dino ausgiebig mit seinem mächtigen Schweif wedeln muß...

Die gute Stick-Steuerung erleichtert nicht nur den Kampf ums Dasein, sie ist auch sehr hilfreich bei der Entdeckung neuer Bewegungsvarianten. Durch diese technische Vielfalt plus der freien Kämpferwahl und der sonstigen Optionen hält die Kondition, äh, Motivation sehr lange vor. Das Auge wird unterdessen von sanftem Scrolling in alle Himmelsrichtungen und einem wunderschönen Leveldesign mit teilweise animierten Hintergründen erfreut. Okay, die knackige Sounduntermalung erinnert in musikalischer Hinsicht leicht an den Vorgänger, aber das läßt sich verschmerzen, oder? Zumal der Packung ja noch (genau wie bei "Alien Breed II") kostenlos die Heli-Ballerei "Apache" beiliegt.

Ein letztes Wort zu den veschiedenen Versionen: Wie man schon an unserer Wertung erkennt, ist die Ausführung für den 1200er etwas besser präsentiert, aber sonst völlig identisch. Alsdann, draufhauen und wohlfühlen! (ms)

Amiga Joker, December 1993, p.96

(TEAM 17)
Amiga Joker Amiga Joker
83% GRAFIK 85%
76% MUSIK 77%
81% SOUND-FX 83%
82% DAUERSPAß 82%
PREIS DM 109,-
1 MB bzw. 2 MB

Body Blows Galactic logo

You want to come over to this planet and say that again? I thought so.

Game: Body Blows Galactic
Publisher: Team 17
Authors: Daniel Burke, Junior McMillan
Price: £26.99
Release: Out now

W Body Blows Galactic e all liked Body Blows when we got to see it in April this year, and the team universally hailed it as THE Amiga beat ‘em up. I probably would not have given it the roaringly good 89% that Tim Tucker did, but hey, that is Tim’s prerogative. We liked it, Team 17 were pretty chuffed with it, and presumably you all liked it as well, as there is now another one of it.

It is Body Blows Galactic, and although it is not really a sequel, it is a bit more than a data disk. Danny and Junior are the only two survivors of the original, who have jetted across the universe to kick seven shades of goo out of strange new races. Star Trek this is not.

The graphics are a big improvement, the figures are better drawn, better shaded and do not move in the oddly stiff-limbed way of Body Blows. The characters are massively diverse; there is a girl on a hovering skateboard, a creepy ghoul, and even a dwarf on a dinosaur that work as a team and blatantly flaunt the Queensbury rules of gentleman’s boxing. These are Good Things.

The down side? Well, the characters just do not seem to hit each other. Weedy sound effects add nothing to the impacts as they get fighting. Maybe blood spats or bigger impact animations would have covered this up.
And then there is the big one. This game is slow. Very, vee-rrrr-yyyy sloooooooow. Compared to the original which was a frenetic fest of blocks and blows, this one is a good 25% slower. Okay, so there is animated backgrounds, but big deal. Go for Body Blows, or read the Mortal Kombat review, but leave this one alone.

Amiga Power, Issue 33, January 1994, p.94

Upper UPPERS Great graphics and weird combatants.
Downer DOWNERS Slower than the original, which sadly makes it worse.

Beat ‘em ups need to be fast and responsive, otherwise you realise how shallow they are. This is neither.


Game: Body Blows Galactic
Publisher: Team 17
Authors: Daniel Burke, Junior McMillan
Price: £29.99
Release: Out now

T Body Blows Galactic AGA rue to their word, Team 17 have seen fit to add several refinements to the original the Body Blows. The big question that has to be asked of all this frenetic activity is, ‘was it worth it?’. It is a kind of funny kind of answer. It basically depends on the machine you own and the version of the game that you buy.

Yes, that is right there is a version exclusively for the AGA Amigas. Puzzlingly, you have to pay three quid more for it. Forgive me if I am wrong, but does this not strike you as a cheap marketing trick? We all know that the A1200/4000’s have superior graphics. It still should not mean that we have to pay through the nose for the software.

Anyway, there are several new characters and a couple of old timers from the original Body Blows. There are six planets to be fought on, each planet being represented by two of the characters.
Characters can be stunned for a short while, leaving them open to attack. The super special moves take varying amounts of time to execute, discouraging their overuse. The speed difference between characters means that it will take a long while before you are going to be able to confidently go round the clock. There is also a new ‘mercy’ option. This give you the choice of whether you can corner a character and pummel them to submission, or not (as in the original Body Blows).

So how does it compare to the A500 version? It is faster, looks better (the foreground parallax adds a vast amount of depth), sounds better and, er, that is it. As for being evolutionary from the original concept, forget it. It is more like a trusty old car that has received a tune-up from a greasy old mechanic. Fans of the original will probably be disappointed.

Amiga Power, Issue 33, January 1994, p.94

Upper UPPERS Veritable plethora of new moves and characters. Foreground and background parallax. Less cardboardish characters.
Downer DOWNERS Hits do not seem connected to moves of the characters. Three quid extra for what?

Much better than the 500 version, but does not offer enough for fans of the original. May melt in the heat of the Mortal Kombat exhaust trail.


Body Blows Galactic logo

The game that was once hailed as the Amiga's Streetfighter 2 beater has returned in its second incarnation. Tony Dillon steps back into the ring.

M Body Blows Galactic ake no bones about it, Body Blows was a damn good game. Streetfighter 2 may have had the hype but Body Blows was the game designed for the Amiga. Naturally it sold in shiploads, and deservedly so, as well as slamming Team 17's reputation even higher up the ladder. This Christmas the story continues with Body Blows Galactic - not so much a sequel more a new version of the original.

Essentially only the graphics have changed. The game is exactly the same in most respects, other than the fact that this has 11 new characters, all with new moves and special abilities. The basis of the game is much the same, with you fighting your way through 12 opponents, to receive massive congratulations at the end. We've all seen beat 'em ups, and we all know how they work. After Streetfighter 2 and Body Blows you could be forgiven for thinking that they have gone as far as they can. Unfortunately, you'd be right. Body Blows Galactic is a step in the wrong direction.
The first big problem is the list of opponents. When you are fighting against human (or at least humanoid!) you can feel that you are attacking someone. There is some gratification to be had from kicking someone in the teeth/chest/groin, and this makes the game all the more exciting. When you are fighting against a ghost a robot or some strange creature made up of cones, the game style instantly loses all character. There is little enjoyment to be gained by kicking a robot in the chest. After all, robots can't feel pain.

The next problem comes with the playability itself. I found the collision detection extremely frustrating. Half the time you can hit or be hit by something that, by rights, you shouldn't be able to reach. I also found it galling that, although half of the moves involve leaping in the air, it is far too easy to be hit, but very hard to actually land any points yourself.
Not that I'm saying the game is difficult. I finished it on my first go using only one move! Thinking this to be a fluke, I put the game on its hardest level, and tried again, and completed it again. Is this really the kind of game Amiga owners want? Surely we are far enough down the road to be able to supply some sort of intelligent computer opposition in a game like this. The Amiga can already beat us at chess, in wargames and most other tactical games, so why not in a simple beat 'em up. If you are doing nothing more than just repeating a single move over and over again, the computer should recognise this and take some sort of evasive action. Instead, it just keeps on walking into the fight and getting suckerpunched.

Strangely enough, if you try to play it properly (i.e. not using a winning move over and over again) the characters are useless. Dino, Warra and Lazer are as ineffective as they come, yet Kai-Ti is invincible due to her speed and Jawbreaker move - a move that never fails. This imbalance in characters means you will only ever want to play a couple of them, and once you've finished the game with them, the disks will be stuck back in the box and relegated to the shelf.

Body Blows Galactic will sell in droves, almost purely on the strength of the original coupled with the Team 17 brand name. A bit of a shame really, because it does not deserve the success.

CU Amiga, January 1994, p.p.94-95

Team 17 have seen fit to release two different versions of Body Blows Galactic, One is for AGA machines, and makes use of the machine's 256-colour capability. The other is for non-AGA, and features standard 32-colour mode graphics.
The interesting thing is that the 32-colour version actually runs a fair bit faster than the AGA one, and it is also marginally more playable!

TEAM 17 £29.99
A sad follow-up to a brilliant game. What a disappointment.

Junior is one big, bad dude and no mistake. Training in the art of Jawa La, which literally translates as 'hit you with my spinning arm'. Junior has real speed on his side. That plus a few bionic implants, but we won't dwell on those. His Blitz move is pretty special, lashing out with 40 punches at once.
If I could hand out awards in this game, Puppet would win the award for being the stupidest looking. Built out of a collection of cones, Puppet has the longest reach in the game, but little else. Easy to kick to bits, but not too easy to defend against, he's worth working with.
Based on our own Mr Slingsby, Danny is cool, hard, has a great haircut, and is a bit crap when it comes to beating up anything more than half his height. He has a fairly standard set of moves, although his fireball capability is impressive. Mind you, it's nothing compared to Jon when he loses his temper.
I used to think that female characters were always best to play in these games. However, after seeing Azona in action, I take it all back. Azona is a waste of graphic data. Most of her moves involve either jumping or swinging around on a stupid little skateboard with no wheels.
By rights, Tekno should be the hardest character - he is made out of steel and can fire missiles at people. But this is not the case. He just stands there and gets the stuffing knocked out of him on a regular basis. Slow, clumsy and generally useless, he's definitely not the character to play
He's ooky, spooky and, to top it all, he's got no legs. If you ever thought ghosts were insubstantial, then think again. Phantom is a hard little guy, especially with his Orb of Destruction move which has him disappearing into the floor and turning into a steel ball which causes stacks and stacks of damage.
Warra is king of the Ice world, and not a bad fighter with it. He has a good range of punches and kicks, and his best move has to be his icy breath. Essentially, he blows on people and they freeze on the spot, giving him all the time he needs to lay in with a good few hard blows and knock the stuffing out of them.
Forget the wimps in Jurassic Park, Dino is the kind of dinosaur that you really wouldn't want to meet on a dark night in a primordial swamp. He uses his long tail to great effect, and when you consider the strength of his attack, you wonder how dinosaurs ever became extinct. I suppose they smoked too much.
None of your fire breathing nonsense here. This is one dragon that uses brute strength and a spiky backbone to win. He may not be the fastest character in the game, but he is certainly the strongest. One solid punch from one of those heavily muscled fists and you'll be seeing stars for a week.
Hmm, she looks like Danny
The fastest character in the game, Kai-Ti can be just about anyone at anything, hands down. Her Jawbreaker move is invincible, and with it you can pretty much waltz through the game. Her special mov, the Finger's Press, is a little pathetic, but what does that matter? The Jawbreaker move more makes up for it.
A pathetic spindly bloke with dodgy glasses and practically no decent abilities. His punches and kicks are fast, but ineffective, though he can fire laser beams across the screen -slowly- so I suppose he has some saving graces.
Inferno, as his name suggests, is a human fireball. Bad news for most people, as it means that even touching him can cost you energy. He has a few handy flips and spins, and a long fiery tail that can do masses of damage.