Square up to the Bermuda Triangle
Bill's intentions are to interview as many people as possible who might have first hand experiences of any strange happenings. He charters a plane and sets off to get the initial background information he needs. While flying across the triangle his plane is hit by lightning and crash lands on an unknown island. This is the start of the adventure. You have to guide Bill through a number of puzzles, explore the island and escape back to civilization. The plot is stereotyped and the puzzles unoriginal but the implementation is novel and makes the game fun.
The display uses full screen scrolling to show where Bill is on the island. Everything is controlled with the mouse – no text is entered. If you see something of interest manoeuvre Bill up to the object and press the right hand button. Keep it pressed to display an action menu. Drag the mouse down to highlight an action and activate it by pressing the left hand button. This will either produce a text response or a further object menu.
Initially this is a little fiddly, as premature release of a button loses either the menu or the information you need to read. Give it 20 minutes or so to become accustomed to the technique.
M OVING Bill around with the mouse can prove frustrating and although it did not stop me from solving the puzzles, I found the drunken movements I imparted to a him a little annoying. The action menu has been simplified to just six commands – examine, get, drop, use, attach, detach and options. This may well irritate the purist who would demand that we “pour petrol from fuel can into fuel tank” rather than “use fuel can on fuel cap”. In practice the multifarious use of “use” becomes second nature and completely negates that horrendous search for the right word or sequence of words that can so often upset the flow of a game.
The option menu provides the expected save/load game position, restart game and status – which gives a percentage score and perhaps a clue on what is needed next.
The initial scene finds Bill standing next to the crashed plane. The pilot is dead and the plane on fire. It is imperative to put out the flames quickly. If left to burn out, the hatch will warp and you will not be able to get a vital piece of equipment from inside. There are several times in the adventure where quickness of action becomes important. Failure to complete the right actions will result in death. In classic adventure style, there are puzzles to be solved before you can get past the river to the east or the stockade fence to the north. Once across the river, you will find one of the recently missing planes. Your task is now clear: you must find and rescue the six passengers with the pilot to escape. The island is large, with plenty to explore. Each passenger is held by different groups of natives and poses a separate puzzle for you to solve.
The atmosphere and tension are maintained throughout the adventure even though the story line becomes a little stretched by what you meet on your travels. Be prepared for everything from hi-tech cavemen, voodoo cults and cannibals to Inca pyramids, pirate ships and Red Indians.
If Bermuda Project were text only it would probably be very run-of-the-mill. The graphics and simplified mouse command change it into an entertaining game that most will enjoy.
Amiga Computing, Volume 1, number 7, December 1988, p.p.19-20, 22