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Battle Chess II - Chinese Chess logo

Anno ’88 sorgte der Vorgänger für Aufsehen: Die Amigianer waren von dem exquisit animierten Schachprogramm begeistert! Die BPS weniger, sie setzte das Spektakel kurzerhand auf den Index. Mittlerweile ist es wieder freigegeben - beruhigend für den Nachfolger...

Battle Chess II - Chinese Chess Electronic Arts fährt nämlich auf der gleichen Schiene weiter, nur daß hier in der Fernost-Variante „Chinese Chess" gemeuchelt wird. Ein knappes Jährchen nach der PC-Premiere sind die exotischen Figuren, etwas befremdlichen Zugmöglichkeiten und das leicht veränderte Brett nun also auch für die „Freundin" zu haben. Letztlich geht es natürlich immer noch darum, den gegnerischen König mattzusetzen, alle übrigen Regelerläuterungen und ein paar strategische Hinweise finden sich im Handbuch.

Die Präsentation ist mal wieder gelungen: Hübsch gezeichnete Figuren marschieren unter martialischen Klängen zum neuen Standort; beim Schlagen kommt es zu Kampfanimationen, die nach wie vor mit einem beinharten Gag enden. Die Titelmelodie ist schön, FX wie Pferdewichern sind ebenfalls vorhanden. Gezogen wird mit der Maus, auch sind allerlei schachübliche Optionen wie Zugrücknahme, Level- und Gegnerwahl (Mensch bzw. Maschine), oder eine 2D-Draufsicht im Angebot.

Battle Chess II macht also spaß - fragt sich nur, wie lange. Wer erstmal all die witzigen Animationen kennt, wird bald über schlechte Übersichtlichkeit, lange Wartezeiten und schließlich Langeweile klagen. Da sich die Spielstärke für einen Mitteleuropäer schwer beurteilen läßt, können wir das Game bedenkenlos nur den Einsteigern ins asiatische Königsmorden empfehlen. (jn)

Amiga Joker, October 1991, p.42

Amiga Joker
Battle Chess II - Chinese Chess
Grafik: 82%
Sound: 75%
Handhabung: 66%
Spielidee: 72%
Dauerspaß: 55%
Preis/Leistung: 64%

Red. Urteil: 65%
Für Anfänger
Preis: ca. 84,- DM
Hersteller: Electronic Arts
Genre: Brettspiel-Umsetzung

Spezialität: Zwei Disketten, Codeabfrage, Save-Option. Sound und FX können separate abgeschaltet werden.


Battle Chess II - Chinese Chess logo  CU Amiga Screen Star

T Battle Chess II - Chinese Chess he game of chess actually dates back to the seventh century. Starting in India (and originally called Chaturanga) it spread through the Far East and into Europe to become the challenging, one-on-one war-game which we know today. On its way through China, however, chess took on a different shape and style to that of its more Westernised counterpart, reflecting the more philosophical culture of that part of the world. Battle Chess II is a simulation of this version.

Played on a 9 X 10 square board with the centre parted by a river, the aim of the game is the same as the more universal form of chess - to beat your opponent by placing his King in a checkmate position. Each player has a King, two Books, two Cannons, two Knights, two Ministers and five Pawns with which to do the job and, in much the same vein as International Chess, each piece has a limit on the direction and amount of squares which it can move. The game ends when either player takes the opposing King or places him in a stalemate situation, where the player has no legal moves available.

Battle Chess II - Chinese Chess Chess has always been a relaxing computer pastime. Battle Chess was one of the first to appear on the Amiga, and was critically acclaimed for its unusual graphical slant and, more importantly, its ability to play a damn good game of chess. Battle Chess II - Chinese Chess is, basically, more of the same but with an unusual board and different pieces. There are the usual difficulty levels and the like, and once you're into the program the computer plays a creditable game of what is, after all, a rather unusual pastime. The humorous graphics which made the original stand out from the crowd are here in all their Oriental glory, complete with lots of fine animation and hilarious touches, such as various pieces scratching their noses if too much time is taken to make a move. Obviously, chess of any sort isn't everybody's cup of tea, and most gamers would much rather blast away at something rather than sit and sweat over that last dodgy move.
But if you fancy something just a little different, which is good to look at and, more importantly, taxing on the little grey cells, there are far worse games available than Battle Chess II.
Paul Rand

CU Amiga, August 1991, p.71

THE PLAYERS

PAWN - Can move a single square forward at a time until crossing the river, after which left and right movement is also allowed.

ROOK - Can travel in horizontal direction, any amount of squares.

CANNON - Moveable as far as is desired either horizontally or vertically. Must first jump over one piece before capturing another.

KNIGHT - Can move one square left, right, forward or backward, followed by one square diagonally left or right. Can only move if its way is unhindered.

MINISTER - Moveable two squares diagonally. Cannot cross the river.

COUNSELLOR - Can move one point in any diagonal direction within the Imperial Palace.

ELECTRONIC ARTS £25.99
A taxing sequel to the highbrow original...
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
 
80%
75%
90%
90%
 
OVERALL 87%