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Batman Returns logo

Der Film ist schon fast vergessen, und das gleichnamige Movie-Adventure vom PC hat auch bereits ein Jahr am Buckel – da präsentiert uns Konami nun ein preiswertes Jump & Run in exakt der gleichen Verpackung.

Batman Returns Daß auch die Hintergrundstory dieser „Mogelpackung“ wohlbekannt ist, kann indesse kaum verwundern: Immer noch will sich der böse Pinguin Gotham City unter die Flosse reißen, immer noch kann nur der maskierte Flattermann die Stadt retten...

Der Kampf zwischen Gut und Böse geht über fünf Levels, beginnt auf der Straße und endet in einem großen Showdown mit dem fiesen Wasservogel auf einem Hausdach. Dazwischen soll sich der Held zahlreicher Gegner (die oft genug von allen Seiten gleichzeitig über ihn herfallen) erwehren, wozu anfangs Hände und Füße genügen müssen. Erschwerend kommt hinzu, daß nur die selbst erzielten, aber nicht die kassierten Treffer eindeutig zu erkennen sind, so daß man immer auf den Energiebalken schielen muß. Im Lauf der Zeit stolpert man dann jedoch über diverse Bat-Gerätschaften wie Batarang, - seil oder –scheibe, die sich via Spacetaste anwählen lassen. Außerdem gibt es Zusatzenergie und Punkteboni zum Aufklauben, sobald wieder eine Angriffswelle der Motorradrocker, Stelzenläufer etc. niedergeschlagen wurde – und für akute Notfälle die Continues.

Grafisch verspricht das Intro mehr, als das Game halten kann; Die Sprites sind klein und, mit Ausnahme des Helden, recht einfallslos animiert. Auch die Soundbegleitung und die träge Steuerung sorgen nicht gerade für Hochstimmung; das Beste an Batmans Rückkehr ist sicher der günstige Preis. Wer also ein durchschnittliches, aber relativ schweres Plattformgame sucht, soll tun, was ihn ja nicht allzuviel kostet. (ms)

Amiga Joker, May 1994, p.34

BATMAN RETURNS
(KONAMI/GAMETEK)
JUMP & FIGHT
55%
"ZÄH"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPAß
63%
55%
60%
51%
58%
54%
FÜR GEÜBTE
PREIS DM 39,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
1 MB
2/NEIN
NEIN
NEIN
ANLEITUNG


Batman Returns logo   In the Bin - Batman Returns is the worst game of February 1994

The caped crusader returns to face his greatest enemies yet – Crap Programmerman, Sad Designgeezer and all their nasty henchmen. Unfortunately, this time the script has been rewritten and not even the Dark Knight can pull this one out of the fire.

Batman Returns Based very loosely around the second Batman movie, Bruce Wayne's superhero alter-ego is once again out to protect Gotham City. This time, it is the Penguin's army of killer clowns who threaten to take control. Although why they'd choose a scum-ridden hellhole over, say, one of the Hawaiian islands isn't explained. The only thing standing in their way is Batman.

The game neglects the film's plot and action, offering very little instead. The result is a beat 'em up with the creative dive of a stale kipper and a stench to match. Batman faces off against killer clowns and motorbike maniacs in a variety of locations, all of which are badly drawn and have absolutely no effect on the gameplay. Occasionally, there is a platform to leap onto, although there is not much to this as the bad guys just follow you up and kick you off.

KNIGHT MOVES
Batman moves like an arthritic pensioner on a cold day. Presumably Bruce Wayne was busy and Alfred had to take over the action. The combat moves are simply dreadful, making Jon Perwee's Venusian Aikido in Dr Who look like something that would have Bruce Lee running scared. He is limited to one punch and three types of kick although only one, the flying kick, is needed to defeat most foes.

For defence he can roll out of trouble if you pull down and in a direction on the joystick, but most of the time he just slides along the ground looking like an ice skater with back trouble.

Aware of fighting inabilities, Batman has kitted himself out with some neat bat-gadgets which make crimefighting a whole lot easier. These include a deadly batarang, which doesn't return to Batman when he throws it, the batdisk, which dismounts motorcyclists and a batrope, which pulls enemies into punch range. Each one only has a limited number of uses and when they run out you have to wait for a few minutes before replacements appear.

WIRED
The action, to use the word in its broadest sense, borders on the hilarious. When a character jumps he flies around the screen like he is supported by wires. When you have defeated two waves of enemies the screen scrolls on and the whole thing happens over again. The only variation comes from the boss characters such as Catwoman, who are so tough you might as well forget about getting any further in the game and switch the machine off. The biggest crime has to be the character graphics, though. We live in the age of AGA chipsets and 256-colour sprites, yet Batman's graphics consist of the blockiest, worst animated sprites I've seen in a long time. The collision detection is unpredictable to say the least, sometimes you can flatten an enemy without making contact, other times you kick right through them. The same also applies to them, so you're often left wondering just what happened as you're kicked off a platform without seeming to make contact with anything. It doesn't stop there, though. You can expect to wait at least a minute between games while your Amiga re-loads the level you just died on. It is also infuriatingly difficult. It is almost impossible to fight without taking several hits, and dying is something that comes very easily, as the game occasionally decides to take two lives off you in one go. This is utterly frustrating and is definitely the final, six-inch nail in the gameplay coffin.

All this is set over five levels, which culminate in a battle with the Penguin himself. The game's tack changes slightly in the later stages, becoming more platform orientated and consequently even tougher. What I find particularly sad is the game is designed by Denton Designs, who were responsible for 8-bit classics like Shadowfire and Enigma Force. I must admit I was expecting a conversion of the PC action/adventure, which I played last year. It wasn't brilliant but at least it looked good and had something to do with the movie.

Whatever way you look at this game, it should have never got off the drawing board. It is without a doubt an oven ready turkey with all the trimmings, including a melted polly-bag full of giblets inside. It would be easier for me to pull a double decker bus out of my bottom than it would be to recommend this game. Don't bother with it.

CU Amiga, February 1994, p.p.82-83

GAMETEK £14.99
A500
A1500
A500+
A2000
A600
A3000
A1200
A4000
GAMETEK, 5 BATH ROAD, SLOUGH, BERKSHIRE, SL1 3AU. TEL: 0753 553445
 
RELEASE DATE:
GENRE:
TEAM:
CONTROLS:
NUMBER OF DISKS:
NUMBER OF PLAYERS:
HARD DISK INSTALLABLE:
MEMORY:
 
OUT NOW
BEAT 'EM UP

DENTON DESIGNS
JOYSTICK
2
1
NO
1Mb
 
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
32%
67%
27%
30%
Oh dear, oh dear, oh dear, oh dear.
OVERALL: 19%