PSS £24.95 * Keyboard and Mouse
ecember 2nd 1805 and Napoleon's Grand Armee have called off the planned invasion of Britain due to the threat imposed by Austria, Russia, Sweden and Britain who comprise the Third Coalition. The French march their way into Austria and after winning a series of decisive victories are preparing for yet another confrontation with the Austro-Russian forces.
That is the state of play at the start of this one or two player wargame, one that allows the player to rewrite history as either Napoleon commanding the French or Czar Alexander I commanding the allied Austro-Russian forces.
This is the second of the PSS games designed by Dr Peter Turcan. They differ from most wargames in their attempt to be as realistic as possible - only allowing the player to see the battlefield from the eyes of the Commander-in-Chief.
The orders you are able to issue vary in complexity from vague commands like 'Soult, attack the Pratzeberg' to things like 'Lannes, at 12 45pm order 3 infantry divisions to defend Santon Hill'. Once you have decided which orders to issue (eight per turn, each turn lasting 15 minuts) the orders are sent by messenger to their destination. Obviously, the further away this is, the longer it is going to take the orders to get through (if they do it all, because riders are just as prone to getting themselves killed as anyone else). And that is the crux of the game, keeping tabs on what your subordinates are doing and reacting to situations, very often before they can actually occur.
Amiga Format, Issue 8, March 1990, p.53
GRAPHICS AND SOUND
The last thing you want in a serious wargame is sound, so there is not any. The 3D graphics, however, are great. It takes a short while for the screen to update each time, but the delay is not too bad. There is an option to see the cannons firing, which is a nice touch, but most of the time you are looking at the blocks that represent the various units.