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Atomino Logo
Distributor: Psygnosis Price: 25.99

Atomino is initially very addictive. There are a couple of different types of level to add a bit of variety, but a few more would have made it much better. Very easy to get into and devilishly difficult to put down. Worth looking at, but try before you buy.


The in-game music is quite dramatic and adds to the atmosphere. The effects are great as well - for once, a puzzle game's sound adds to the fun of playing it.


Puzzle games aren't renowned for brilliant graphics, and Atomino is no exception to this rule. The title screen is nice with a picture of old Einstein doing his stuff. Inside, the molecules are small but detailed. Generally not too bad.



Atomino When Einstein split the atom I wonder whether he thought that in a few years people would get the chance to put them back together again? Atoms seem to be the subject of a new genre in the computer field. With Atomix from Thalion appearing last year, maybe this is the genre of the future?

Atomino is basically a puzzle game. All you have to do is join a number of molecules together so that there are loose links between them. Sound simple? Well, like all puzzle games, it's simple in theory but infuriatingly addictive in execution.

The game grid in Atomino is limited in size so the amount of space you can work in gets smaller the more molecules you use. All the molecules have a different number of links and they will only vanish when they have been bonded with no outstanding links. When they vanish you will have more space in which to operate.

The game is timed so you don't have long to play around with the molecules trying to get them to fit. On some of the higher levels obstacles appear that look decorative but serve only to further reduce the amount of play area you have left.
The molecules come in four forms. The stopper has only one link, so is useful for ending paths. The two-way is useful for creating and connecting corners. The three-way can be useful for diverting straight lines but the four-way is the really awkward piece - it only ever seems to turn up when you don't need it.

Atomino is one of those games that doesn't really look brilliant. As you can probably see from the screenshots, the magic of Atomino is in its addictiveness. But you will be surprised at just how challenging it really is.

The only real problem with it is that I don't think it warrants the full price tag, especially not 25.99. If you're heavily into this sort of game then it's a good buy but otherwise give it a miss.
Damian Carras

Amiga Computing Issue 40, September 1991, p.53

Atomino Logo

Atomino After Thalion's Atomix, comes Psygnosis' Atomino, another molecular puzzler where the aim is to join up a series of atoms to form a chain of molecules. Simple enough, you might think, but each atom has its own valance between one and four so that they need to combine with one, two, three or four other atoms before a complete molecule is formed. Any left over and you've failed in your mission.

Each atom's valance is represented by small stars which rotate around the atom. When one atom is place adjacent to another atom with spare stars, the two join together and one spare star from each atom disappears. When a complete molecule is created, it automatically disintegrates and the game moves onto the next, progressively harder level.

Some levels require you to build the molecule within a confined space whilst others may challenge you to repeat a set pattern or build a chain up to a predetermined size. To the right of the main screen is a pit which slowly fills with extra atoms which need to be placed on screen; if the pit fill up to the top it's effectively game over.

There are also joker atoms which can be placed next to any atom and bonus rounds. The graphics and sounds are simple enough, but its the gameplay that's the clincher. Once picked up you won't be able to put it down.
Tim Beer

CU Amiga, August 1991, p.109

Molecular puzzler that'll drive you to frustration.