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Assassin logo

Bei "Alien Breed" waren sie noch unbekannte Newcomer, beim genialen Nachfolger "Project X" horchte man schon auf – nun präsentieren die Jungs von Team 17 bereits den dritten Action-Knaller in Serie!

Assassin Ja, mittlerweile wird die junge englische Company in einem Atemzug mit Psygnosis genannt, denn ihre Spiele nützen die technischen Möglichkeiten des Amigas gnadenlos aus. Kein Wunder, wenn sich die Programmierer in der Redaktion zu wahren Begeisterungsstürmen hinreißen lassen. Der Attentäter verwendet die volle 32 Farben-Palete, kann auf läppischen Zwei Disks mit 1.500 Screens aufwarten und verrichtet sein Tagwerk mit Hilfe von 200 einzelnen Animationsphasen.

Die Zocker dürften dagegen eher wegen der klassischen Bestandteile dieses bunten Action-Potpouris ins Schwärmen geraten: viel "Strider", dazu eine kräftige Prise "Turrican", abgeschmeckt mit ein bißchen "Ghosts 'n' Goblins" und einem Hauch von "R-Type". Gut durchgeschüttelt ergibt das fünf wohlschmeckende Level plus ein großes Showdown mit dem Oberbösewicht Midan. Daß dazu neben kurzen Missionsbeschreibungen, einer witzigen Leistungsbewertung und vielen Bonusgegenständen auch ein ausgefeiltes Extrawaffensystem gehört, ist quasi selbstverständlich – das gilt schon weniger für die ungemein verzwickte, teilweise richtig labyrinthische Anlage der einzelnen Level. Auch darf der Held durch die unterschiedlichsten Landschaften wetzen, die Bandbreite reicht dabei von Wald und Wiese über ein verzweigtes Höhlensystem bis hin zu einem futuristischen Techno-Park. Nicht minder illuster ist die Schar seiner Feinde, da gibt es Panzer, Roboter, Ekel-Würmer und vieles mehr.

Assassin Dennoch, die Grafik offenbart ihre Reize eher den Technikern als den Schöngeistern: Animationen und Scrolling sind tadellos, und die Lichteffekte in den dunklen Höhlen kommen atemberaubend, doch übermäßig detailfreudig ist die Geschichte nicht unbedingt. Ähnliches könnte man vom Sound behaupten, der mit Sprachausgabe und ausgezeichneten Effekten brilliert, doch die Marschmusik ist sicherlich nicht nach jedermanns Geschmack. Die Sticksteuerung bietet enorm viele Möglichkeiten, so kann der Kerl beispielsweise in alle vier Himmelsrichtungen laufen, klettern, springen, Purzelbäume schlagen und sich an Ästen etc. entlanghangeln. Leicht störend ist die mickrige Hauptwaffe, ein Bumerang mit ziemlich begrenzter Reichweite, der selbst nach Maximaler Aufrüstung immer noch weit von der Durchschlagkraf einer "Turrican"-Wumme entfertn ist. Zum Ausgleich darf man Smartbombs in sechs verschiedenen Versionen aufsammeln, die auf Dauer aber auch nicht die Wahnsinns-Abwechslung bringen.

Bemerkenswert ist auf alle Fälle der gesalzene Schwierigkeitsgrad, der weniger auf das Zeitlimit zurückzuführen ist als auf die oft hordenweise anrückenden Gegner, von denen einige sogar nur per Extrawaffe besiegbar sind. Also ganz ein Spiel von Action-Profis für Action-Profis! (mm)

Amiga Joker, December 1992, p.14

ASSASSIN
(TEAM 17)
JUMP & SHOOT

80%

"KNACKIG"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPASS
80%
89%
71%
83%
76%
81%
VARIABEL: 3 STUFEN
PREIS DM 69,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
1 MB
2/JA
NEIN
HIGHSCORES
ANLEITUNG


Assassin logo  CU Amiga Screenstar

Following the success of their last game, Project X, Team 17 have decided to keep very much with an arcade theme. Mark Patterson aims his pen in their direction.

Assassin LOOKS CAN KILL
Assassin can be described in one word - Strider-esque. The similarity between the two games is noticeable right from the start. The main character looks similar to the one in Strider, he can also run real fast, hang off walls and ceilings and somersault through the air. Don't get me wrong though, although this game bears many similarities to Strider, it's actually a lot better.

The plot, or what there is of it, is the usual arcade excuse to go and kick some mad-man's behind. This time the villain is called Midan, and he's been targeted for assassination by the Allied Security forces as he has practically made himself the financial ruler of the world. Naturally, he's not going to go down without a fight, so he's had five gigantic, heavily defended levels put between him and the assassin, populated with all sorts of robots, tricks and traps.

The assassin is a very agile character indeed. First off, he can give many enemies the slip by employing his superfast running abilities. He can somersault onto platforms, climb and swing on background items, in addition to that he can also hang onto ceiling in true Spiderman style.

Assassin BOOMERANG BOY
Naturally, all these abilities don't mean squat to the enemy, who'll keep shooting regardless of acrobatics. So to defend himself the assassin is armed with a boomerang. We're not talking a Rolf Harris novelty product here, this boomerang is capable of taking apart armoured robots. It can be powered-up to make it faster, more damaging and so that it travels further when thrown.

In addition to the boomerang power-ups there are a number of mega-weapons to collect. These beauties range from heat seeking missiles, through proximity mines to a gigantic flame weapon. When found, these are activated by holding down the fire button a few seconds, then releasing.

The end room of each level contains a rather large boss, who naturally makes what you've just been through look like child's play. It's worth saving your mega-weapons for these sections, as the bosses each have a number of special attacks, which makes them very difficult to beat if you don't know what ordre they're coming in.

One of the most striking features about Assassin is its size. There are over 1500 screens spread across the five levels, so the onus is as much on exploration as in causing chaos. To help you out there's a really excellent collectable item which speaks the direction you've got to go in.

LEGLESS CHIMPS
Throughout the game the sprites have the same compact detailed look to them. Each level has its own set of bad guys, the best, to my mind, appearing in the genetic research lab where you're assailed by legless chimpanzees. Despite nice touches like these, the graphics are relatively simple throughout, on the other hand this does prevent the game from slowing down and leaves enough memory for the gigantic maps.

If you Amiga is connected to a stereo you're in for a real treat with this game. The sound effects are fantastic. Apart from the explosions, there are effects such as the wind blowing through the caverns, and the squelching foot-balls of the assassin as he runs across living-platforms.

Assassin is another sure-fire winner from Team 17, I wouldn't be surprised to see it take the Christmas number one slot. It deserves to.

CU Amiga, November 1992, p.77

WOULD-BE CONSOLE
Like many Amiga games nowadays, Assassin has borrowed several elements usually found in console games. There are three skill levels, starting at Rookie, where the enemies are more laid-back but you can only play two levels. The next level is Arcade where everything comes at you a lot faster, followed by Ultimate, which has ultra-hard enemies and minimal time limits. If that's not enough for you, the number of lives you start with can be set from one to five.
An extremely useful feature that first appeared in console platform games allows you to view what's residing just off the screen either below or above you. This is handy as you're often required to jump through gaps and off platforms where you wouldn't otherwise be able to see what was coming next.

buyers guide
release date:
genre:
team:
controls:
number of disks:
number of players:
hard disk:
memory:
 
October
Platform
Team 17/Psionic
Joystick
2
1
yes
1 Mb only

 

TEAM 17 £25.99
An excellent action-packed arcade romp.
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
87%
82%
92%
93%
OVERALL 89%



Assassin Special Edition logo  - SPECIAL EDITION

TEAM 17 CLASSIC OUT NOW £10.99

Assassin Special Edition Even though Assassin was generally regarded of how to do a Strider clone on the Amiga, it didn't sell particularly well. However, because Team 17 are the software equivalent of the Midland Bank, they've listened to what the public didn't like about the original Assassin, tarted it up a bit and re-released it at a new easy-to-afford price.

As you may have guessed, the game's plot remains the same. Take control of the Assassin and make your way through four massive zones, with the ultimate goal being the destruction of Midan, a twisted, power-crazy being intent on causing havoc. On the way to Midan's base you'll encounter a range of crazed soldier-types which have to be take out before they manage to destroy you. There are power-ups galore to be collected throughout your mission, which boost your firepower and make things just that little bit easier.

The most noticeable difference between this game and the original Assassin is that the main character now carries a more useful gun, as opposed to his boomerang. This makes the game far more immediate – you no longer have to creep slowly through the levels if you don't want to (although you know what they say about fools rushing in) because your Assassin's newly-acquired weapon is so effective you can often take out adversaries before they even know you're there.

There can be no doubting that Assassin is an extremely polished platform game and at this price is well worth a look. But it's certainly not worth an extra tenner if you purchased the full-price version.
Hayleigh Rodgers

80%

CU Amiga, March 1994, p.93