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Amour-Geddon 1 logo

Was fällt Euch zu Psygnosis ein? Nur schwertschwingende Barbaren, Ballerorgien in den Tiefen des Alls, putzige Lemminge und hübsch bedruckte T-Shirts? Dann grübelt mal schön weiter, denn im neuesten Game der Liverpooler ist nichts von alledem zu finden...

Amour-Geddon 1 So richtig typisch für Psygnosis ist an dieser Flug- und Panzersimulation mit strategischem Tüftel-Touch eigentlich nur das aufwendige Mega-Intro; der Rest erinnert mehr an Rainbirds "Carrier Command". Hier werden allerdings keine Inseln abgeklappert, hier geht es um postnukleare Streitigkeiten: Nach dem großen Knall haben sich die Überlebenden in zwei Gruppen aufgeteilt; während die einen sich in unterirdischen Anlagen einen schönen Lenz machen, dürfen die anderen sehen, wie sie im verstrahlten Freien zurechtkommen. Über diese Unrechtigkeit erbost, haben die Ausgesperrten einen riesigen Laser gebaut, um damit die faulen Seppel zu zerbröseln. Wie im richtigen Leben auch, schlägt sich unsereins auf die Seite des Müßiggangs und macht sich widerwillig auf die Suche nach den fünf Teilen einer Neutronenbombe – der Knallfrosch wird das aufmümpfige Pack schon kleinkriegen! Das ist mal eine intelligente Story, was?

Wie dem auch sei, zunächst ist strategische Planung angesagt: In der Heimatbasis müssen mit Hilfe diverser Menü-Screens Fahrzeuge und Waffen erst entwickelt, dann gebaut werden; eine zoombare Landkarte dient zur Vorbereitung der Einsätze. Mit Jagdfliegern erkundet man das umfangreiche Spielareal, Bomber eignen sich für Attacken gegen Bodenstellungen, und schwere Tanks holen schließlich die Teile der Bombe (deren Aufenthaltsort von Anfang an bekannt ist). Neben den gegnerischen Angriffen macht auch die schlappe Reichweite der Bodenfahrzeuge Probleme – der Bau von Tankstellen oder Teleportern sei dem Retter des Wohlstands also heftigst empfohlen!

Die verschiedenen Gefähre können dann zwar auch per Maus oder Stick gesteuert werden, im Sinne einer langfristigen Lebenserwartung sollte man sich aber völlig ans Keyboard gewöhnen. Dabei hilft ein Schema für die Tastaturbelegung, das all die vielen Funktionen von der Aktivierung der Schutzschilder bis hin zu den diversen Außenansichten übersichtlich aufzeigt. Die deutschsprachige, aber ziemlich lieblos hingeschluderte Anleitung ist bei der Bewältigung der Flug- und Fahrsequenzen jedoch keine echte Unterstützung. Dabei gibt es natürlich gerade hier das meiste zu sehen: Die Vektorgrafik ist zwar nicht ganz ruckelfrei, aber durchaus hübsch und flott geraten. Na gut, allzu viele Objekte sind nicht zu bewundern und die vorhandenen meist in graugrün gehalten, aber dafür sorgen Tag/Nacht-Zyklen für Abwechslung. Den Sound (Motorengebrumm und nervige FX) darf man dabei allerdings getrost abschalten.

Fazit: Mag der Spielablauf streckenweise auch ein bißchen unausgegoren wirken, als Einstieg ins harte Simulations-Geschäft ist Armour-Geddon den Action-Spezialisten doch ganz gut geglückt. (jn)

Amiga Joker, September 1991, p.73

Amiga Joker
Armour-Geddon
Grafik: 71%
Sound: 27%
Handhabung: 61%
Spielidee: 68%
Dauerspaß: 69%
Preis/Leistung: 67%

Red. Urteil: 69%
Für Fortgeschrittene
Preis: ca 79,- dm
Hersteller: Psygnosis
Genre: Simulation

Spezialität: Drei Disketten: Intro, Spiel und fixfertige Speicherstände (Zweitlaufwerk wird unterstützt). Die Zwei-Spieler-Funktion wollte beim Testexemplar partout nicht funktionieren.


Amour-Geddon 1 logo  Zzap! Sizzler

Psygnosis, Amiga £24.99
Amour-Geddon 1 D uring superpower arms reduction talks a small, previously ignored nation launches an insane nuclear attack which uncontrollably escalates into World War III. Only a handful of humans survive the resulting devastation; the governing elite who hid in their underground shelters (hence their name, the Sheltered Ones) and others who survived above. Feeling terribly embittered, the latter form a resistance movement to stop the Sheltered Ones re-establishing control. In secret they begin the development of a powerful laser cannon which can use a geostationary satellite to bounce its beam down to vaporize the Sheltered Ones. This elite soon learn of the laser weapon and plan to reassemble an old neutron bomb to destroy it. The bomb is in five pieces stored separately for security reasons. As the resistance hurry to complete the cannon the Sheltered Ones launch a desperate bid to recover the pieces of the bomb in the teeth of continuous resistance attacks.

Armour-Geddon has a huge play area of 80 km by 80km, including mountains, lakes and buildings, You play the leader of the Sheltered Ones and live in an underground headquarters equipped with a few basic vehicles and weapons to arm them with. However you also have teams of scientists and engineers to make new systems. There are six vehicles in all which can be developed: a fast attack fighter, stealth bomber, gunship helicopter, hovercraft, light tank and heavy tank. You can simultaneously have six vehicles active of any type (all bombers if you like!). All the vehicles have their own performance capabilities and can carry their own appropriate weapons – such as laser cannons, free-fall bombs, rockets and missiles. Other devices include night-sights, drop tanks, cloaking devices, fuelpods (which can be dropped on out-of-fuel vehicles) and telepods. The last is critical, you can have up to six in operation to instaneously teleport vehicles between them. Telepods can only be carried and dropped by the Stealth Bomber.

You can choose either to go for the complete game or single missions (where you go after just one bomb part). In either case you'll face an enemy armed with fighters, tanks, helicopters and a whole lot more. These craft are generated by buildings which can be knocked out.

The overall game essentially consists of five principal tasks:
1) Assigning scientists to research vehicles, weapons and special weapons. Then once you have the blueprints, dividing up your engineers to produce the most important. Choosing priorities can be critical.
2) Finding and bringing back various mineral deposits vital for constructing machines.
3) Completing missions, which essentially means going to set locations to pick up and bring back elements of the Neutron Bomb!
4) Extending the power build-up time of the beam weapon by finding and destroying its powerlines.
5) Fire support. Chiefly using the various aircraft to take out enemy generators close to your base, or the routes taken by your ground vehicles.

Zzap, Issue 73, May 1991, p.p.72-73

Stuart Wynne Armour-Geddon offers the sort of huge, open-ended challenge that should keep most ardent warmongerers happy for weeks, probably months. It's up to you to organize your resources to produce the important hardware, then work out what objectives you'll go for, planning tactical strikes to make success possible. Unlike Carrier Command, which sneakily divided its vast map into tiny islands and soon got repetitive, Armour's giant warzone is all pretty much accessible. The multifaceted challenge takes some thinking about: do you go for a neutron bomb piece first or instead concentrate on gathering minerals? It's a big challenge and compulsive.
For the first few days, though, everyone is simply going to be messing around with the vehicles which look great and come with their own unique handling characteristics. Then there's the weapons: missiles are easy, but getting the timing right for bombs takes practice. And of course days can be spent using the vehicles together: it's great how you can flick instantaneously from one to the other, and the 3-D is superb. Objects are a little blobby at long range, and there's no light-sourcing shadows, but the variety and speed is excellent. Atmosphere is further enhanced by a great range of sound FX, all rising and fading in perfect relation to the closeness of various vehicles.

Phil King I'm not normally very keen on complex simulations, but Armour-Geddon is very user-friendly and easy to pick up. What first attracted e to the game was the ability to try out all the vehicles which all have a totally different feel. But I soon realized that this was much more than a glorified flight sim. As well as standard missions, there's a lot of long-term strategy in searching for all-important minerals to produce weapons, giving air support to your own ground vehicles and knocking out enemy installations and powerlines. And unlike most complex strategy games you get to do everything yourself – in fact, with so many pressing matters it's hard to decide what to do first. But don;t be put off by the enormity of the challenge: Armour-Geddon is great fun to play and well worth a look even if, like me, you wouldn't usually touch military sims with a long-range missile.

Robin Hogg Psygnosis's first foray is remarkable on three points. Firstly, it has the speed and graphic detail to match the likes of Falcon together with six vehicles essential for completing the game rather than just fancy extras. Secondly, there's the depth of play which really does involve some serious strategic thinking. Researching weapons, exploring the land, using the right vehicles in the right situations (often two or more at once!) and coping with an increasing enemy onslaught are all very strong parts of the game and prove as demanding as learning to fly the helicopter (no mean feat when under fire). In some places the landscape isn't particularly overflowing with graphics to look at but there's a lot more to Armour-Geddon than shifting masses of polygons at speed. Geddon can and does do this anyway but for once there's a game behind the simulation and that means top marks from me.
'And the third point?' you cry, well let's just say Phil loved Armour-Geddon so much, prying the joystick from him took real courage. A truly remarkable combat sim!

C64 UPDATE
No plans as yet, but with Battle Command imminent, it's not impossible.

PRESENTATION 94%
Impressive ray-traced intro, save/load format disk options, training, single mission or campaign option, five saved games, choice of keys, joystick or mouse. Superb multiplayer mode with a serial link between two Amigas, or an Amiga and a ST.
GRAPHICS 92%
Excellent 3-D system, combining plenty of detail with high-speed movements. Good 'fading to night' effect and vehicles are great.
SOUND 88%
No monitor-shaking rock track, but instead a superlative range of FX with perfectly varying volume levels according to distance.
HOOKABILITY 96%
Forget the game's sophistication, the desire to mess around with all those different vehicles is utterly compulsive.
LASTABILITY 94%
A tough, open-ended challenge.
OVERALL
94%
Great fun!