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Air support logo

Psygnosis * £25.99

Air support Nice intro anim – two Tornadoes taking off. End of nice graphics. Air Support puts you in charge of a futuristic armed service comprising fighters, tanks, recon vehicles and missile launchers – all controlled from your command ship.

The game is split into 60 different missions. About 15 of the first 20 training missions have to be completed before you can progress on to the full battle simulation. These latter simulations have you controlling defence complexes, which consist of factories, generators, radars and missile stations. Complex is the word.

The game is ugly. Vector line graphics are the core of the game, and they look terrible. You can switch to a 3D viewing mode (red-and-green glasses supplied) but, to be honest, all it did was give me a headache. You can also play the game in interlace high resolution – but the screen size shrinks to a postcard in the middle of the screen.

It is quite a challenging game, but the fun is in short supply. Air Support simply has no hook. An ambitious project, I cannot help feeling that it was finished years ago and has merely had pointless features (like the 3D) added to try to pad it out.
Pat McDonald

Verdict: 62%

Amiga Format, Issue 41, December 1992, p.137


Air support logo

Angekündigt hatte Psygnosis diesen inoffiziellen Nachfolger zu „Armour-Geddon“ schon seit Ewigkeiten, aber da unbedingt ein dickes, deutsches Handbuch und eine 3D-Brille in der Packung liegen sollten, hat es mal wieder etwas gedauert...

Air support Obwohl sich im Intro Digi-Düsenjäger ruckelfrei in die Lüfte schwingen, geht es hier weniger um Fliegen & Ballern als um die hochstrategische Simulation eines Zukunftskriegs, der komplett im Computer stattfindet. Da ein (ursprünglich vorgesehener) Zwei_spieler-Modus fehlt, muß der einsame Feldherr in 20 Trainings- und bis zu 40 Voll-Missionen versuchen, das Amiga-Hauptquartier einzuebnen. Dazu stehen ihm 16 futuristisch anmutende Vehikel zur Verfügung, unter anderem Panzer, Jagdflugzeuge, Raketenwerfer und ein fliegender Kommandostand.

Es gibt zwei Spielmodi: Beim einen darf man sein Kriegsgerät mittels eines ausgeklügelten Markierungs- und Zielortungssystems über die Landkarte rollen lassen, wobei die Mini-Armee selbständig ihre Ziele angreift und vernichtet. Man kann sich aber auch selbst auf das Schlachtfeld begeben, das dann in einer etwas abstrakten, aber äußerst flotten Drahtgitter-Grafik dargestellt wird. Hier kommt auch die 3D-Brille ins Spiel – nach kurzer Eingewöhnungszeit vermittelt sie tatsächlich einen räumlichen Eindruck des Geschehens, der durch die vielen verschiedenen Kameraperspektiven noch verstärkt wird.

Verpatzte Missionen müssen. Bzw. Können wiederholt werden; wenn die Erfolge beim Kriegsspielen allerdings dauerhaft zu wünschen übrig lassen, fliegt man gnadenlos raus. Gesteuert wird wahlweise (und sorgenfrei) mit Tasten, Stick oder Maus, darüberhinaus kann man jederzeit auf einen Autopiloten zurückgreifen. Ein Abspeichern von Spielständen ist dabei unnötig, da für jede absolvierte Mission ein Paßcode existiert. Auch sonst sind reichlich Optionen und Einstellmöglichkeiten vorhanden, z.B. für die Sprachausgabe, die Perspektive der zoombaren 3D-Karten und und und.

Die Präsentation ist dafür eher sparsam ausgefallen, auf Begleitmusik muß man hier beispielsweise gänzlich verzichten. Nicht nur deshalb werden vornehmlich gestandene Strategen an diesem actionlastigen Computer-Krieg ihre Freude haben, denn als Simulation der eingesetzten Waffensysteme überzeugt Air Support nur sehr bedingt. Aber schließlich gibt es die ja auch erst in der Zukunft... (rf)

Amiga Joker, November 1992, p.85

AIR SUPPORT
(PSYGNOSIS)
ACTION - STRATEGICAL
68%
"DRAHTIG"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPAß
62%
66%
31%
60%
74%
71%
VARIABEL: 3 STUFEN
PREIS DM 79,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
512 KB
2/NEIN
NEIN
NEIN
ANLEITUNG


Air support logo

Take a trip back in time, to a time when wireframes ruled the Earth.

Game: Air Support
Publisher: Psygnosis
Author: Alaric J Binnie
Price: £25.99
Release: Out now

Air support W hen you think about Psygnosis games, you think of the delectable beauty of Agony or the infuriating brilliance and originality of Lemmings. What you probably don't think about are pitiful wire frame 3D graphics and tedious strategy-cum-simulation games. And, sadly, Air Support falls solidly in to the latter category.

It puts you in control of various airborne and landbased military units, and a defence complex that enables you to build weapons and extra offensive units. The scenario is that real war has become too dangerous so all disputes are settled by simulated war. Oh come on, is that the best you can do? Or is it some sort of excuse so that the 'incredibly realistic virtual 3D'(virtually 3D – yes, virtual 3D – no way, not even wearing the 3D glasses which really do come with the game) is actually a simulation of a simulator?
It's as though Psygnosis has had a sudden, and rather debilitating, corporate brain haemorrhage that has made it forget what games should look like. These are the heady days of the early 1990s, wire frames (not to be confused with zimmer frames, which are still jolly useful) went out with the New Romantics, Gyles Brandreth's jumpers, Triangle and 3D specs. So what are they doing in Air Support? Who can possibly say?

What you do need to know is the wire frames look terrible and the fact they move at a reasonably decent pace can't make up for the lack of detail. The net effect of the really rather sad graphics in the 3D section is that you spend most of the time playing at a strategic level on the overhead map view. Occasionally you use the 3D to take manual control and achieve special objectives, but the strategy side is much more entertaining and can become quite engrossing when you've soldiered through the twenty training missions. It's down to you to take out your enemy's defence complex. You could go down to the local night club or to a swanky restaurant, but the best strategy is to give detailed directions to your 16 units, keep your defence centre well defended, and make sure you produce enough units and weapons to replace those destroyed in the fog of war. You can switch to the 3D view to control your units individually, but there isn't much point – the controls are sluggish and the graphics are desperately unimpressive.

But, ultimately, the strategy side of the game doesn't give you enough reason to keep coming back for more. It's too much of a chore to play and it's just so uninspired and uninspiring. If you want to play a strategy war game, you should go for Battle Isle every time, but if you hanker for some 3D action as well, the aged classic Carrier Command still stands up remarkably well. And it only costs a tenner if you can find it.
RICHARD LONGHURST

Amiga Power, Issue 19, November 1992, p.95



"It's too much of a shore to play"


THE BOTTOM LINE
Air Support just doesn't hit the mark either as a serious strategy game or fun 3D blaster. Six of one game style and half a dozen of another come together in a molten mass, only the good bits dropped off along the way. Very much like negative synergy.(What?! - Ed) The sum of the whole is smaller than either of the two parts could have been. (Oh, I see. - Ed) And from Psygnosis too, what a shame.
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