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Action Fighter Logo

Schon war, es gibt schlechtere Spiele für den Amiga als diese mißglückte Umsetzung eines Sega-Automaten – aber nur ganz, ganz wenige! Ich habe jedenfalls das Weihnachtsgeschenk für meinen liebsten Freund hiermit gefunden.

Action Fighter Die äußerst komplexe Handlung läßt sich in all ihren faszinierenden Einzelheiten so beschreiben: Schnuller (Motorrad) fährt durch Muster (Stadt) von unten nach oben, schießt auf rechteckige Auflaufformen (Autos) und verwandelt sich nach Einsammeln von Buchstaben in einen Briefkasten oder Staubsauger (Auto/Flugzeug). Dabei können von intelligenten Teppichen (Lkw's) vier hochmoderne Zusatzwaffen erworben werden, die durch ungeahnte Fähigkeiten wie Doppelschuß und Rückwärtsschuß zu überzeugen wissen: Selbst ein Steven Spielberg würde bei diesen Effekten vor Neid erblassen!

Nur für geübte Masochisten und solche, die es werden wollen: Der interessanteste Teil beginnt, sobald man zum Flugzeug mutiert ist – eine derart schlechte Space Invaders-Variante gab es auf dem Amiga schon lange nicht mehr! Hinzuzufügen ist eigentlich nur noch, daß das hohe Niveau natürlich auch in puncto Sound, Grafik und, last but not least, Preis gnadenlos durchgezogen wird. Schade um Geld, Zeit und Mühe, wenn am Ende ein geistiger Tiefflieger wie Action Fighter dabei herauskommt! (Felix Bübl)

Amiga Joker, December 1989, p.?

Amiga Joker
Grafik: 32%
Sound: 34%
Handhabung: 32%
Motivation: 22%

Gesamt: 30%
Für Anfänger
Preis: ca. 59,- DM
Hersteller: Firebird
Bezug: Computershop Gamesworld, Landsberger Str. 135 8000 München 2, Tel.: 0 89/5 02 24 63

Spezialität: Fast hätten wir es vergessen: Das schönste an diesem Programm ist die englische Anleitung. Zumal sie sich auf der Rückseite eines recht hübschen Mini-Posters befindet!


Action Fighter Logo

Microprose
Price: £24.99

Action Fighter Apparently, this is one of SEGA's slightly larger successes. If so, how come I've never heard of it? Anyway, that's not what I'm here for. What I am here for is to tell you just how mega brilliant AF really is.
The obvious comparison I have to make is just how similar to Spy Hunter the game really is. You have to drive along a top-to-bottom scrolling roadway at high speed, shooting other vehicles oft the road and climbing aboard the occasional truck to gain extra weapons, such as a missile which you can use to shoot down the helicopters that pass overhead and bomb you. Sound familiar?
Of course, that's not the whole story. You actually start out as a motorbike, racing hell-for-leather across the tarmac with your only thoughts being on one of your four missions, and staying alive long enough to finish them.

As you drive along, you have to enhance your vehicle. This is done in two ways. Firstly, you climb aboard the weapons vans that appear at random intervals and give you, in order of appearance, double shots, a missile for shooting helicopters, rear fire and temporary invulnerability.
As you race along the road, capsules float down at you, each with a letter embossed upon them. There are six to collect, lettered from A to F. collect A, B, C and D and you are granted the ability to transform into a car which, although not as fast or manoeuvrable as a bike, is much more durable and isn't so easy to destroy. Collect all six, and at the end of the roadway you'll transform into a jet car and take to the skies, where you will fly to the subject of your mission and destroy it.
The scrolling is incredibly fast, much too fast in many cases, as is the joystick response. This sudden amazing playability takes a little bit of getting used to, but once it does, AF is a very fun game to play. At last we have a 16 bit version of Spy Hunter.

I never saw the coin op, so I can't really make any comparisons to graphics or sound. However, the sprites and backdrops are a little on the simple side, probably because the game is, once again, an ST port. Sound is simple spot FX, there isn't anything really mind-blowing about it.
A fun game, and one well worth getting hold of if you just want something fast and destructive.
Tony Dillon

CU Amiga, October 1989, p.45

Sound
Graphics
Playability
Lastability
78%
80%
87%
84%
82%


Action Fighter Logo

Firebird, C64 £9.99 cassette, £19.99 disk; Amiga £24.99
Action Fighter This must be the most obscure Sega coin-op since Hall Of Kairus, aka Desolator. It hands you with the responsibility of completing five different missions for the president. To help you defeat the relentless enemy attack you have the world's most advanced transforming vehicle.
You start off with it in motorbike mode, collect the A,B,C, and D icons which float down the screen and you can transform into a car. Pressing 'space' allows you to flip between them as necessary. The bike is fast, and can jump gags in the road which would destroy the car, but then the car isn't blown up by the slightest touch from other vehicles. Collect E and F and it's jet-car time. Flying off into the clouds to blast the swirling enemy aircraft waves. Here you have a mission objective which must be bombed or shot.
While zooming along in any of the vehicles forms you may bump into a Sega van with add-on weapons such as double fire-power, missiles, reverse firing and limited invulnerability.

Zzap! Issue 56 December 1989, p.69

Stuart Wynne Brilliant. The mean, laser-sharp contours of the artwork's car are really good. Of course, the artwork has been used for at least one game before, so no bonus points for that. Which is a pity since the sensible idea of doing an updated Spyhunter has otherwise been fairly disastrous. On both versions graphic and sonic presentation is banal, while playability is frustrating and unrewarding.

Robin Hogg We're really beginning to scrape the barrel now in terms of coin-ops to convert (have you seen an Action Fighter coin-op around?). The 64 version is a fairly mediocre Spyhunter derivative with some neat cars, a great bike to car transformation scene and that's about all (sound is instantly forgettable). Anything that is worth merit on the C64 is lost on the Amiga game with graphics nowhere near an average Amiga standard, likewise sound effects and a far too tough skill level.

64

PRESENTATION 57%
Same as the Amiga.
GRAPHICS 41%
Fast scrolling, but mediocre graphics and poor colour.
SOUND 30%
Inane tune and banal spot FX.
HOOKABILITY 62%
A bit easier than the Amiga one...
LASTABILITY 32%
...but gameplay seems no less monotonous.

OVERALL
39%
No wonder the Coin-op never left Japan.

AMIGA

PRESENTATION 57%
Free poster on reverse side of instructions, but ingame presentation mediocre.
GRAPHICS 38%
Are you sure this isn't an Amstrad-CPC port-across?
SOUND 35%
Are you really sure this isn't an Amstrad port-across?
HOOKABILITY 60%
Spyhunter-type gameplay is easy to get into...
LASTABILITY 37%
...but the appeal soon wears off.

OVERALL
35%
Not even Amstrad owners would be happy with this one.