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Abandoned Places 2 logo

Weihnachten '91 veröffentlichte Electronic Zoo den Vorgänger, kurz darauf ging der englische Hersteller pleite - dabei war der Rolli um die verlassenen Platze doch gar nicht sooo übel…

Abandoned Places 2 Der nun bei Ice erschienene zweite Streich eines ungarischen Programmierteams ist zwar auch nicht gerade ein Dungeon-Hammer, aber doch wieder ein grundsolide gemachtes Rollenspiel. Die Neuerungen erschöpfen sich im wesentlichen in einer leicht verbesserten Grafik und der dreimal so grössen Spielwelt mit 132 Dungeons, Wald, Städten, Schlössern und vielen, vielen Skeletten, Drachen, Eulen, Baren, Rittern. Dabei erinnern sowohl einige Gegner als auch die 3D-Gewelbe stark an die Genre-Klassiker "Eye of the Beholder" bzw. "Dungeon Master". Das Echtzeit-Kampfsystem würde ebenfalls nahezu 1:1 vom "Beholder" übernommen, während man die kosmischen und nekromanischen Magie-Sorten bereits von "Wizardry 6" her kennt. Wenig originell, aber zumindest sehr dramatisch ist auch die Story:

400 Jahre nach dem Tod des von ihm geschaffenen "Prince of Evil" will sich der böse Pendugmalhe dafür an dem Fantasyreich Kalynthia rachen. Weil er damit reichlich spät dran ist, schickt man ihm ein vierköpfiges Bestrafungskommando entgegen, das die letzten Jahrhunderte in der Tiefkuhltrühe verbracht hat. Der eigentliche spass beginnt dann in einem Dungeon, wo die „ausgeschlafenen" Helden als erste Lockerungsübung einen Heiltrank fur ihren alten Meister aufstobern müssen. Anschliessend geht's durch die Wildnis in die städtische Zivilisation mit den obligaten Shops, die so wichtige Dinge wie Waffen und Nährung feilbieten. Man darf auch mit manchen Leuten im Multiple Choice-Verfahren reden, die übrigens erstaunlich gut Deutsch können.

Abandoned Places 2 Wenn es nur nach der Grösse und Komplexität der Abenteuerwelt ginge, müsste Abandoned Places 2 weit oben am Siegertreppchen stehen - dass dem nicht so ist, liegt wenig am wenig innovativen Konzept und den vielen kleinen Macken des Games. So trifft man z.B. bei der Helden Erzeugung nicht nur 32 fixfertige Jungs und Mädels an, sondern auch fast denselben Character-Screen wie beim „Beholder". Ausserdem stören die haufige Diskwechselei, das fümmelige Zaubersystem und die ganz allgemein etwas umständliche Maus/Icon-Steuerung (vor allem bei den gnadenlos in Echtzeit ablaufenden Kämpfen).

Unverständlicherweise wurde beim ersten Teil noch vorhandene storniert, die zwei Karten in der dürftigen Anleitung sind da kaum ein Ersatz. Und die Präsentation? Nun, die Grafik kann zwar mit einem schonen Intro, teils recht hübsch gezeichneten Bildern und verschidenfarbigen Wanden in den Dungeons aufwarten, bei den Animationen würde jedoch arg gespart. Ob man ein Monster verletzt hat, erfährt man z.B. nur durch die (grauenhaften) FX, und allzuoft ersetzen Texteinblendungen die grafische Darstellung.

Sei's drum, wer trotzdem zuschlagen will, sollte sich jedenfalls beeilen: Die ersten nach Deutschland ausgelieferten 7.000 Stück erhalten nämlich auch ein T-Shirt. (mm)

Amiga Joker, May 1993, p.18

ABANDONED PLACES 2
(ICE)
3D-ROLLENSPIEL
66%
"AKZEPTABEL"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPAß
69%
59%
70%
32%
61%
70%
FÜR FORTGESCHRITTENE
PREIS DM 89,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
1 MB
5/JA
JA
SPIELSTÄNDE
KOMPLETT


Abandoned Places 2 logo CU Amiga Screen Star

Tony Gill likes creeping around in the dark, mixing with all manner of social misfits - which makes him the ideal person to take a look at Ice's latest RPG stormer.

A Abandoned Places 2 bandoned Places could have been a great success, but the collapse of its distributor, Electronic Zoo, meant that many players never got their hands on it. Fortunately for RPG fans every- the sequel has just been released by ICE and looks set to be the smash that its big brother never managed to be.
Originality certainly isn't this game's strong point. If you're familiar with the likes of Eye of the Beholder or Black Crypt you'll feel quite at home in its dank passageways. The gameplay is almost identical to others of this ilk. Four hundred years after the events that formed the original game, you are once again called upon to save the kingdom of Kalynthia from impending doom, by killing Pendugmalhe, the creator of the evil Bronagh.
All of the main ingredients of an RPG have been incorporated into this game. From a list of 32 heroes you select a team of four aspiring champions to battle your way through 35 levels of monsters and puzzles. Fighters, Wizards and Clerics stand ready to take up the armour and weaponry strewn throughout the game.

SOUND ADVICE
There are some atmospheric snatches of music, plus some interesting sound effects. However, there are one or two instances where could have done without some of them. One sound that you’ll have to learn to love is the mad clip clopping of your heart. This incessant tap-dance reaches a crescendo whenever there are monsters nearby - some kind of Middle Earth radar, suppose. After a while I found it a little too intrusive and found myself reaching for the volume knob.

Abandoned Places 2 OUT OF CONTROL
The game has many alternative movement controls, but some of them appear to be a little on the sluggish side. Let's face it, when you have a demon treading close behind, you want to be absolutely sure that you're going to move when you press that key! Another problem with the controls is that they can be a little confusing - for example, you have to press the right mouse button to operate a hand weapon, but you need the left button for a magic spell. In the heat of battle that little touch can cost you a thick lip!

DARK SECRETS
Most RPGs tend to confine themselves to dark dungeons where you can suspend your disbelief more easily. However, Abandoned Places 2 requires you to leave your dungeon and travel overland through field and forest before you once again plunge into the gloom. During your sojourn in the open air you will be molested by bears and trolls that are just as vicious as anything you will find underground, so don't think things get any easier in the sunshine.

RAISING THE STAKES
As your heroes progress, their experience points mount up until they are automatically elevated to the next rank of warrior or mage. New spells magically appear for both your wizards and your clerics, while your weapon handlers start hitting things with more effect.
Don't be fooled into thinking that the early levels of this game will break you in gently. There are a few places at the beginning of the game- where you can step on an invisible pressure pad and find that you have just released an army of skeletons that position themselves between you and the exit. However, for those of you who like the easy life, this is made up for by the fact that, unlike many RPGs, disk swapping is kept to a minimum.

CLASS ACT
From the very start you know that you are in for a treat with this game. Apart from some awkward controls, everything else appears to be top-line. The half-brite graphics are first-class and the monsters have been drawn to really look three dimensional.
There are few concessions in Abandoned Places 2- the writers have taken it for granted that you have been here before and that you're ready to plunge into the maelstrom from the moment the starting whistle is blown. Things start tough and then they get even tougher. The whole point of this game is to build on what we have seen before instead of simply playing the same old game again but with different graphics. When I found I was cursing myself for making the wrong decision during combat because of the panic, I realised that there must be some thing worth playing here.

CU Amiga, April 1993, p.p.69-70

THEY GOT RHYTHM
Role-Players have evolved many different monster-bashing techniques for games such as this, and perhaps the most successful strategy is the Purple Worm Two-Step.
This folk dance was developed in the lower levels of Dungeon Master, and was used to dispatch the ravenous worms which made mincemeat out of apprentice heroes. First you should find a large open area where you are in no danger of getting yourself boxed in and then get the monster to follow you while you hit and move.
As the monster moves into position facing you, it will pause for a moment. Quickly move sideways and then turn to face the square that you have just left. The monster will follow you into that square and for a moment will be facing sideways on you.
Hit the beast as it pauses to turn and face you. Again move sideways and turn. If you keep your cool and maintain this rhythm you will be able to batter the beast with impunity. This technique must be used in Abandoned Places 2 if you want to survive the terrors of the hallways.

ACTION RPGS
There have been a number of fast-action role-playing games on the Amiga. Dungeon Master, Chaos Strikes Back, Bloodwych, Eye of the Beholder Iand II, Captive, Black Crypt and Knightmare were all very succesfull. Therse games took monster trashing away from the sedate world of dice rolls and added real-time combat. There is no time in these games to formulate a battle plan; combat begins the instant a claw rakes your front rank. Real- time action has done for role-playing games what the likes of Monkey Island did for text adventures. Both formats have been dragged onto centre stage where the mainstream player has picked them up and carried them to the number one spot on the software charts. Instead of resenting this intrusion into their private world, role-players should welcome the enthusiasm and effort which now goes into producing even more exciting games and acknowledges the magic and fun to be had in the worlds of fantasy and science fiction.

ICE £34.99
A500
A1500
A500+
A2000
A600
A3000
A1200
A4000
ICE LTD, BRIDGE HOUSE, MERRY-WALKS, STROUD, GLOS GL5 1QA. TEL: 0453 756993
 
RELEASE DATE:
GENRE:
TEAM:
CONTROLS:
NUMBER OF DISKS:
NUMBER OF PLAYERS:
HARD DISK INSTALLABLE:
MEMORY:
 
OUT NOW
RPG
IN HOUSE
MOUSE & KEYBOARD
5
1
YES
1Mb
 
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
91%
82%
90%
83%
At long last comes another RPG to set your pulse racing.
OVERALL: 87%